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Types in Depth
Types in Depth
In this lesson — part of Data Deep Dive — you'll learn types in depth in F# and why it matters in real work.
Why it matters
Types tell you what operations make sense and catch whole classes of bugs early.
Key ideas
- Common types: text, numbers, booleans
- Type conversion and coercion
- When to be explicit about types
- Type errors and how to read them
In practice
Here's how it looks in idiomatic F#:
// Records: immutable, structural equality, copy-and-update
type Point = { X: float; Y: float }
let p = { X = 1.0; Y = 2.0 }
let p2 = { p with Y = 9.0 } // non-destructive update
// Discriminated unions model 'one of' choices
type Shape =
| Circle of radius: float
| Rect of width: float * height: float
let area = function
| Circle r -> System.Math.PI * r * r
| Rect (w, h) -> w * h
F# note: Discriminated unions plus exhaustive pattern matching give compiler-checked 'make illegal states unrepresentable' modelling — the compiler warns when a match misses a case.
Try it yourself
Exercise: In F#, convert a number to text and back, and print both.
Recap
You now understand types in depth and can apply it in F#. Mark this lesson complete and continue to the next one.
